


As you step out into the game, you’ll start seeing different outfits, crazier hairstyles and a range of Temtem following their Tamers, but there’s more: players can traverse the world in different mounts, display emotes and holographic sprites, choose their battle outro and intro animations, proudly wear their favorite Title… You can even choose the music that plays at the end of a Temtem battle, and your loading screen. Prieto: Customization starts right at the beginning of the game, where players choose body type, pronouns, and physical appearance. Are there other ways players can personalize their experience? Q: What can you tell us about Temtem’s customization features? The launch trailer shows characters in a variety of outfits. There are some more changes, each Temtem can have up to two different status conditions (so you could be frozen and trapped for example) and there are also some new and different status conditions too. This adds a new level of strategy in which you need to study which techniques to prioritize and when, based on the Stamina consumption and the status of your Tem. Everything is predictable and calculable, but there are a million different factors that impact battles so it is still engaging and fun.Īnother big change is the use of Stamina instead of PPs for techniques, so stronger techniques may deplete your Temtem’s Stamina, forcing you to rest for the next turn or swap to another Tem.

There are no crits, no chances, no randomized status effects, etc. Q: How does Temtem’s battle system vary from Pokemon games?Īndrades: The most notable difference is that there are zero random elements in Temtem battles.
